Dawn of War 2 system requirements

Here are the official system requirements for Relic’s upcoming Dawn of War 2:

Minimum Requirements

* Windows XP SP2 or Windows Vista SP1
* P4 3.2 GHz (single core) or any Dual Core processor
* 1 GB RAM (XP), 1.5 GB RAM (Vista)
* A 128MB Video Card (Shader Model 3) – Nvidia GeForce 6600 GT / ATI X1600, or equivalent
* 5.5 GB of Hard Drive space


* Windows XP SP2 or Windows Vista SP1
* AMD Athlon 64×2 4400+ or any Intel Core 2 Duo
* 2 GB RAM (XP and Vista)
* A 256MB Video Card (Shader Model 3) – Nvidia GeForce 7800 GT / ATI X1900, or equivalent
* 5.5 GB of Hard Drive space

I’m thinking ouch… my current rig sits somewhat above minimum. My saving grace would be the graphics card (ATI Radeon HD 2400 PRO 512MB PCIE), at least I’m hoping anyway. I’m not so sure how the other PCs in the LAN will fare though. Seems we may be stuck with the first game for now.


-Dave out


8 thoughts on “Dawn of War 2 system requirements

  1. FYI even the recommended rig is pretty old by today’s standards. Widge meets the recommended requirements. And Cindy should meet the minimum. If you bought a computer in the last two years then you could play this.

  2. I’m aware of that, but those are much higher requirements then the previous game. As a person that doesn’t believe in spending money on computers that puts me back a bit.

    My current PC will run the game, probably with the settings on medium-high even and I figured your’s would pull it off too, but I doubt the other two will have the same luck.

    Also, running the game and running a LAN game against computer players are two different things. Remember that even Age of Empires 2 still has moments of slowdowns even though it’s recommended requirements are a joke compared to what we’re equipped with.

    Additionally, -and more relevant- DoW and it’s expansions run flawlessly on all the PCs I have with all the settings maxed (even persistent bodies) in single player. Multiplayer is a different story.

    While the game runs surprisingly well in LAN at those settings (minus persistent bodies), it’s far from perfect. That tells me DoW2 will be unplayable multiplayer even if we used the two fastest computers we have.

  3. We don’t know how the game will run in multiplayer. We’ll have to test it like you said. But it almost seems like they should start listing “flawless multiplayer games” as a feature on the side of the box if they really can support it. Or there should be some kind of Underwriters Laboratories for multiplayer games.

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